I'm often asked, 'what projects and companies do you see pushing the industry forward?' This past week I set myself to the challenge of finding works released approximately in the past year which could be considered to be dimensional interface art.
It ended up being somewhat difficult to find interface art with depth given that most designers have abandoned static UI art in favor of ephemeral animation, or eschewed using any art altogether. Nevertheless, I've found some exemplary designs from the community and I would like to share them with you.
Stripe Product Illustration
Stripe has consistently put out trend-bucking illustrations to accompany their custom-tailored product lines. You can check out many more on their site product pages.
June UI Art
James McDonald designs highly organized interfaces and isn't afraid of adding depth to better convey interactive elements.
Bjango iStat Menus Icon Tutorial
Marc Edwards of Bjango published a breakdown of his icon design workflow. It's a must-read, with great tips even for experienced icon designers.
Pranav Pramod released this illuminated Earth clock screensaver built in Quartz Composer. Even though screensavers are no longer necessary given LCD screens, this one is worth a look.
Taptanium's Parallax Soundscapes
One of the only remaining fields of UI design in which expressive depth is not yet forbidden is video game design. UI Artist Miguel Angel Durán has in recent months been releasing samples of the vivid, otherworldly UI artwork he produced for the game Wildstar.
Encide User Interfaces
Splitcell is taking advantage of 3D in their upcoming space fighter adventure game, Apocalypse Meow. As you might guess, there's a twist: the pilots are cats. Keep an eye out here for updates on the game. Be wary, it's quite addictive.
Painting with Pedja
Pedja Rusic is on a streak of illustrating highly detailed game artwork like this excellently painted lotus flower. You can find more illustrations from the set here.